
The stream has gone down a couple of times from internet problems, and Jacobs notes that part of why he wanted to wait on showing everyone was that they have things still to iron out, but he thought showing everyone now even with minor issues was more important. He also reiterates that the Colossus reveal was “dumb” and that he wishes he had shown this first, but also that the team has been working on something else even bigger. Jacobs says he has been reluctant to show things to the public not because he was hiding something but because he wanted to be able to show something spectacular. Again, our screenshot is crappy – if you’re not watching live, you can catch the higher-res video afterward. None of this has ever been shown to the public before. They have about 100 actual testers and about 700 bots right now. He says that the devs have smoothed out a lot of the glitchiness in the ensuing months, and they deliberately made this version of the keep wimpy so that it would be destroyed in a hurry for the demo. So the current stream is from right now as we type this. Now he’s just said that he’s going to run the Cherry Keep siege live and invited all backers (from all tiers) to join to play it.

We’ll be updating with the big takeaways as we spot them.
#Camelot unchained graphics update#
Jacobs has further promised an “ immediate roadmap for Camelot Unchained for the next few months.”Īccording to the last update in chat, the stream with the demo and roadmap is about to begin you can watch it below. CSE is planning to demo the Cherry Keep siege to show off the studio’s progress on large-scale siege warfare (it can actually handle more than double the players originally promised in the Kickstarter). Perhaps more important than the apology is the fact that Jacobs has promised backers a huge deep-dive into Camelot Unchained – the sort of deep-dive they thought they were getting a week ago when they were summoned to a stream that turned out to be an announcement for a different game.
#Camelot unchained graphics full#
The revelation led to a ruckus over refunds (yes, the studio is still granting them, with caveats), gnashing of teeth, and then last night, a full apology for the mishandling of communications from CSE’s top boss, Mark Jacobs, a name long known to MMO fans thanks to his tenure building Dark Age of Camelot and Warhammer Online. In fact, the backer-playable “beta one” version of the game has been locked behind a NDA-wall since mid-2018.

Backers and looky-loos alike were furious, as Camelot has been many-times delayed: We still haven’t got the MMORPG gamers Kickstarted for $2.2M in 2013. Colossus, as it turns out, will launch first, though both will be developed in tandem using as many shared assets as possible. Last Friday, City State Entertainment announced that it’s received investment to work on a second game, the co-op horde-mode Project Colossus aka Final Stand: Ragnarok, which uses the same engine as Camelot Unchained. The past week has been a whirlwhind for MMO players and watchers of Kickstarted RvR MMO Camelot Unchained. Note: We liveblogged the stream scroll down to the end of the post for the latest.
