
Figure 36.9 Light maps and textured 3-D creatures in id Software’s Quake (1996). Figure 36.8 Two images from Atari’s arcade game I, Robot. Figure 36.7 Atari’s arcade game Battlezone (1980). Figure 36.5 Decomposed running animation. Figure 36.3 Close-ups in King’s Quest V (1990) and Loom (1990). Figure 36.2 Isometric perspective in Zaxxon (1982). Figure 36.1 Two screen images from Adventure for the Atari 2600. Figure 31.3 Scenes from experimental games. Figure 31.2 Building up a makeshift ship in TUMIKI Fighters (2004). Figure 31.1 Falling downstairs in Porrasturvat (2002). Figure 25.3 Tiny turn-based tanks with a big bang from Scorched Earth.

Figure 16.1 Gottlieb’s Exterminator (1989). Figure 15.2 An advancement in interactivity. Figure 15.1 Examples of different graphics standards. Figure 8.2 Interton Video 2000 (Germany, 1975). Figure 7.2 An early attempt at a 3-D look. Wolfįigure 7.1 The eight-player game Indy 800 (1975).
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Video Games and Their Relationship with Other Media Martin Picard How to Get a Job in the Video Game Industry Mark J.P. Morals, Ethics, and Video Games Mark J.P. The Video Game as an Object of Controversy Dominic Arsenault Video Games Rating Systems Mark J.P. The Video Game Development Process Feichin Ted Tschang Independent and Experimental Video Games Brett Camper Genre Profile: First-Person Shooting Games Bob Rehak Retrogames Bob Rehak Video Game Stars: Lara Croft Alison McMahan System Profile: Sony PlayStation Dominic Arsenault Company Profile: Sony Mark J.P. The Later Generation Home Video Game Systems Leonard Herman Part IV Advancing to the Next Level (1995–Present)
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Shareware Games: Between Hobbyist and Professional Brett Camper Handheld Video Game Systems Leonard Herman Company Profile: Sega Alison McMahan Genre Profile: Interactive Movies Bernard PerronĪrcade Games of the 1990s and Beyond Mark J.P. System Profile: The Nintendo Entertainment System (NES) Dominic Arsenault Company Profile: Nintendo Dominic ArsenaultĪ New Generation of Home Video Game Systems Leonard Herman Part III The Industry Rebounds (1985–1994)

Wolf Company Profile: Electronic Arts Alison McMahan System Profile: The Atari Video Computer System (VCS) Leonard Herman WolfĬhapter 8 Video Games in Europe: The Early Years David Winter Sidebar System Profile: The Magnavox Odyssey David WinterĬhapter 9 Early Home Video Game Systems Leonard Herman AhlĬhapter 7 Arcade Games of the 1970s Mark J.P. WolfĬhapter 6 Mainframe Games and Simulations David H. WolfĬhapter 5 The Study of Video Games Mark J.P. WolfĬhapter 4 Influences and Precursors Mark J.P. WolfĬhapter 3 Modes of Exhibition Mark J.P. WolfĬhapter 2 Imaging Technologies Mark J.P.

10 9 8 7 6 5 4 3 2 1Ĭhapter 1 What Is a Video Game? Mark J.P. The paper used in this book complies with the Permanent Paper Standard issued by the National Information Standards Organization (Z39.48-1984). Library of Congress Catalog Card Number: 2007033893 ISBN: 978–0–313–33868–7 First published in 2008 Greenwood Press, 88 Post Road West, Westport, CT 06881 An imprint of Greenwood Publishing Group, Inc.

No portion of this book may be reproduced, by any process or technique, without the express written consent of the publisher. Includes bibliographical references and index. Library of Congress Cataloging-in-Publication Data The video game explosion : a history from Pong to Playstation and beyond / edited by Mark J.P. THE VIDEO GAME EXPLOSION A History from PONG to PlayStation® and Beyond
